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Originally Posted by prof That's not totally true. Say you quest with a friend but he has 500 ping. Now, in a level 5 quest there's 50 npcs per round. That leaves 25 npcs per player. Each npc is spawned for a certain player, their ping is reflected upon these npcs.
Now, say you shoot at one that's reflected upon you, you don't need to lead, there's absolutly 0 latency. But look at the ones spawned for him: You have to hit 5 seconds into the future(dbf spam wins here).
Quest are more complicated than people make them out to be. |
totally true. for example, if u play with someone with 999 ping, some monsters are frozen. that is becuz those monsters r assigned to them.