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Old 06-05-2008, 02:18 PM   #13 (permalink)
Andrew31332
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Default Re: Leading monsters

Quote:
Originally Posted by prof View Post
That's not totally true. Say you quest with a friend but he has 500 ping. Now, in a level 5 quest there's 50 npcs per round. That leaves 25 npcs per player. Each npc is spawned for a certain player, their ping is reflected upon these npcs.

Now, say you shoot at one that's reflected upon you, you don't need to lead, there's absolutly 0 latency. But look at the ones spawned for him: You have to hit 5 seconds into the future(dbf spam wins here).

Quest are more complicated than people make them out to be.
totally true. for example, if u play with someone with 999 ping, some monsters are frozen. that is becuz those monsters r assigned to them.
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