| Gunzfactorian Postcount Demi-God
Join Date: Oct 2005 Location: Fort Knox (srsly)
Posts: 8,612
| "Where "Elemental" Styles Actually Came From" OR "Gladiator Style Theories" Dual title is duppppplicated.
If any of you can remember back when I posted elemental styles for DM mode and gun battles, you can figure out where I'm going with this. If not, allow me to give you a crash course.
I believe Gunz can be divided into 4 core categories, and that all moves in the game fall into those four categories. For simplicity sake, I followed another person's theoretical names of of the elemental theory of matter. In both theories, the way it was divided was:
Air, Fire, Earth, Water. As you can see, there are polar opposites in there, Air - Earth, Fire - Water. In gunz these are not specified, so ignore that notion. In Gunz:
"Air" Defensive Ranged, Evasive - Can be best characterized by flashstep, an entirely evasive move bent on moving in as many directions as possible, as fast as possible.
"Fire" Offensive Ranged, Offensive - Can be best characterized by Reload Shot or Swap Shot, an entirely offensive move based on shooting your gun as fast as possible, with as much damage as possible.
"Earth" Defensive Melee, Defensive - Can be best characterized by Block Rushing (uppercut -> dash -> block), an entirely defensive move based on running with block, reducing as much damage as possible, while moving as fast as possible.
"Water" Offensive Melee, Immobolization - Can be best characterized by Butterfly, an offensive move based on slashing while moving, designed to stun your opponent with the slash stun, and repeatedly stun them until they react.
As you can see, not one of those styles is entirely effective by themselves, thus, most people actually use all four at any given time. The reason to break them down is to study them individually for their core characteristics, so you can be more effective once you identify what your trying to do.
AAAAANYWAYS, back to gladiator style theories, I actually pulled those styles up from gladiator, although no one ever called them what they are. In gladiator, they are...
Butterfly - Characterized by the main move required to be a butterflier, derivatives of this style are "Circler, Stalker, Spammer", and any other move which requires jumping. In my style up top, these are all Water moves, requiring you to "flow" in combat, using stuns and avoiding being stunned repeatedly.
Turtling - Characterized by the main move required to be a turtler, derivatives of this style are "Massiver(??), Trip-Slasher, Rusher". Any other move which requires the use of block and slashing to trip your opponent into stunning themselves. In my style up top these are all Earth moves, requiring you to block all moves and eventually stunning your opponent through them using useless massives and block stuns.
Better terms for butterfly and turtle are offensive and defensive, by what you are trying to do overall. Most players use both of these now, since one style is just as effective as the other, and they are polar opposites.
EXTRA:
Butterfly Derived Styles:
Circler = Probably the oldest of butterfly styles, and one of the first to emerge as the "best" for its time, there is actually two styles of this. The first is Lag Abusive, while intentional or not, circling in a very wide permeter to extend the amount of visual lag, causing your opponent to attack where you are not, and trailing slashes so that instead of slashing air, they are entering the area where your slashes are on their screen. The second style was... I want to say invented by Flippy, Lyco, and SilentFireX, but I can't give them credit because I just don't know who came up with it first. Instead of basing the circling just on lag, they went straight for the lockstun ideal of butterfly, circling very tightly around players until they died of confusion. This style is not nearly as effective anymore, since the advent of skyblocking, but is still used today in short amounts.
Stalker = Fairly new, and still barely ever used correctly, a lot of misinformation surrounds this style. Requires "Flow", a psychological state of mind in which your mind directly interfaces with the problem at hand and deals with it in realtime without thinking. By definition, stalking is the concept of staying behind someone for the entirety of the battle, so they don't have a chance to defend or massive. Obviously incredibly hard to do, so the next style is what people THINK stalker is.
Spammer = A modified butterfly style which uses a few ground based moves to increase the speed of slashing, used just like the circler motion. Is effective and easy to learn.
Turtle Derived Styles:
Massiver = Maybe not the correct name for this, this style specializes in the use of massives... and only massives. They only go offensive after you are stunned by said massive.
Trip-Slasher = Again, maybe not the correct name, this style uses tip slashing to trip up their opponents into using futile massives. The only reason this style is defensive because is not designed to actually attack the opponent with the tip slash, just trigger them to use a massive.
Rusher = The newest brand of turtling, using Block Rushing to slam into opponents.
Thats basically all the styles I care to name, any extras are just enhancements on those styles. |